It's 2016!

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It's been awhile since I made an update post here. But now that it's 2016, I have an excuse to make a post. Now that it's 2016, it means it's that time of year to... start signing '16 after my name instead of '15 and being confused about that for the first month or so. It also means backing up my computer in case anything goes wrong. And it means that my first drawing of the year was something involving Cipo.

But besides all of those little things, I have some plans to make 2016 a productive year. A lot of things happened in 2015. I finished the demo for my game Detective Ragger, graduated from college, spent the summer in Seattle teaching at iD Tech, bought a Cintiq with my money from the summer, and did some freelance work to save up some money for the future.

2015 had its ups and downs, but was probably my most productive year so far. I am hoping I can make 2016 even better! In 2015 I was able to do lots of projects to keep myself productive like Inktober, Huevember, Digicember, Daily Characters/Nay-A-Day, and ever since September, I have been doing an hour of fundamental drawings each day. My plans for 2016 are to continue doing those hour of fundamentals each day, continue my Nay-A-Day project (but not make a huge deal if I miss a few days every now and then), and a few new things.

I have been working in the pre-production phase for a game (currently under the title of Project Zandra), so my goal is to finish all of the pre-production work and in-game artwork this year and maybe (if I'm lucky) even start on putting the actual game together. I would like to have a finished game (even more than a finished demo) sometime in the near future, and this is one that I'm pretty passionate about. And it's much shorter than my plans for Detective Ragger were (which I promise I will make the whole game sometime in the future).

And then another project I plan on doing is focus a lot more on improving my portfolio. I have gotten so much great advice on improving it in the last year, but I've been so busy with other things that it's been hard to sit down and really focus on applying that advice to my actual portfolio. I'm planning on creating a lot more drawings of my main few characters and focus on developing them a lot more (rather than creating designs for all of my characters). I really want to do more digital paintings/illustrations too, because I feel like I don't have enough finished pieces. I'm planning on making something other than my daily character every day, or at least working on something productive for myself (that isn't freelance or commissions) to kind of keep my projects going. The beginning of the year and the end of last year have made my schedule crazy, so I haven't had time to do any of this yet, but things are slowing down a little more, so I may be able to squeeze in some personal projects in the near future.

But anyway, that's basically what's been up with me. I'm excited to see how 2016 turns out, and I hope to improve a lot more like I did in 2015.

And as of recently, I opened up Commissions again! So if you are interested in commissioning me, I would greatly appreciate it! You can check out that information here:

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