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It's been awhile since I made an update post here. But now that it's 2016, I have an excuse to make a post. Now that it's 2016, it means it's that time of year to... start signing '16 after my name instead of '15 and being confused about that for the first month or so. It also means backing up my computer in case anything goes wrong. And it means that my first drawing of the year was something involving Cipo.
But besides all of those little things, I have some plans to make 2016 a productive year. A lot of things happened in 2015. I finished the demo for my game Detective Ragger, graduated from college, spent the summer in Seattle teaching at iD Tech, bought a Cintiq with my money from the summer, and did some freelance work to save up some money for the future.
2015 had its ups and downs, but was probably my most productive year so far. I am hoping I can make 2016 even better! In 2015 I was able to do lots of projects to keep myself productive like Inktober, Huevember, Digicember, Daily Characters/Nay-A-Day, and ever since September, I have been doing an hour of fundamental drawings each day. My plans for 2016 are to continue doing those hour of fundamentals each day, continue my Nay-A-Day project (but not make a huge deal if I miss a few days every now and then), and a few new things.
I have been working in the pre-production phase for a game (currently under the title of Project Zandra), so my goal is to finish all of the pre-production work and in-game artwork this year and maybe (if I'm lucky) even start on putting the actual game together. I would like to have a finished game (even more than a finished demo) sometime in the near future, and this is one that I'm pretty passionate about. And it's much shorter than my plans for Detective Ragger were (which I promise I will make the whole game sometime in the future).
And then another project I plan on doing is focus a lot more on improving my portfolio. I have gotten so much great advice on improving it in the last year, but I've been so busy with other things that it's been hard to sit down and really focus on applying that advice to my actual portfolio. I'm planning on creating a lot more drawings of my main few characters and focus on developing them a lot more (rather than creating designs for all of my characters). I really want to do more digital paintings/illustrations too, because I feel like I don't have enough finished pieces. I'm planning on making something other than my daily character every day, or at least working on something productive for myself (that isn't freelance or commissions) to kind of keep my projects going. The beginning of the year and the end of last year have made my schedule crazy, so I haven't had time to do any of this yet, but things are slowing down a little more, so I may be able to squeeze in some personal projects in the near future.
But anyway, that's basically what's been up with me. I'm excited to see how 2016 turns out, and I hope to improve a lot more like I did in 2015.
And as of recently, I opened up Commissions again! So if you are interested in commissioning me, I would greatly appreciate it! You can check out that information here:
It's 2022!
You may have noticed that I've been less and less active on dA ever since the Eclipse downfall of 2020. To be fair I haven't been all that active online this year overall due to a lot of things that I talk about in my 2021 Recap and 2022 Plans posts on Blogger, though. To quickly recap those posts, I've been noticing a lot of burnout from not actively drawing every day/having any set focus, some things at work, and just a lot going on in life. I worked a lot on my game called Compass Nays, which is why a lot of my online posts were kept on Instagram, Discord, and other social media sites, rather than here. In 2022 I'm hoping to do a lot more drawing. I'm going to try and bring back daily drawings, though those won't be daily posts. Maybe I'll compile a bunch of them into monthly art dumps that I can post here so I can still keep you updated here though. This year I'll also keep working on game development for Compass Nays, which may not be uploaded here very often. I'll also be
Welcome to 2021
It's been awhile, but I'm still here! Ever since dA switched to Eclipse, I haven't really been all that active on here... or on the internet at all, to be honest. I've been reflecting a lot on the previous year and what's to come next year, so you can find more of my thoughts in my 2020 Recap and 2021 Plans posts on Blogger. But basically, I did a bunch of OC Art Trades at the start of 2020, but those groups were pushed away by Eclipse, so we stopped doing those once Eclipse was forced on everyone. Summer was crazy at work, I moved in September, and the past few months I've been working on my first published Eventure book! In 2021, I'll probably be working on more games, which means, it's likely that I'll only be posting in-progress shots to my Discord or Instagram, and only really sharing concept art or final screenshots here. Trust me, I loved dA, but Eclipse has really lowered my motivation to stay active here on here. I'll still be around, but make sure to check out my other
Organizing Content on dA
Hey, with Eclipse being a bit unorganized, I've put together this journal that can help you navigate my deviantART gallery (and other links) a bit more easily. Gallery Folders This spreadsheet is an organized place that holds links to all of my gallery folders. I have a lot of gallery folders, so displaying them all normally without HTML support is a bit hard to navigate. This should make it easier to find what you're looking for! Scraps This link will take you to my scraps. I post all of my sketches and less finished works here. With how hidden these are now, this might be less of the case, but we'll see! Art Improvement Meme This link will take you to this image. I like to update this deviation every year to showcase my progress as an artist, over the years. Commissions This link will take you to my information. Though I'm not advertising my commissions a whole lot at the moment, if you are interested in commissioning me, I'm open, and this is where you'll find more
Social Media Links
Hey, I know a lot of people are leaving dA at this time due to the switch to Eclipse, but I plan to still stick around, even though I'm not happy about the change. If you are one of the ones that are leaving and you still want to see my art updates, here are links to my social media pages:
Regularly Active:
Slightly Inactive, but Occasional Updates:
I also just wanted to give a heads-up that a lot of my gallery folders here on dA may be a bit broken/under construction due to HTML not being supported in Eclipse gallery descriptions. So please bear with me for a while until I'm able to get those sorted out. I don't plan to start updating the
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